Apps built for a thumb and a few spare seconds — banking, communities, 10-minute grocery, shopping, travel and field teams.10 designs · by Advorize
Discuss your mobile project01 — Mobile · FintechDesigned by Advorize
A personal finance app for people who check their balance more than their email. Balance and this week's spending sit on the first screen, card controls are one tap away, and sending money is a keypad and a name — nothing else.
Opened three banking apps to work out whether she could afford a weekend away, then gave up and guessed.
Sees her balance and this week's spending before the tram reaches the next stop — and freezes a lost card in one tap.
The first screen answers "how much do I have" and "where is it going" before anything is tapped.
Freezing a card is the first control, not buried in settings — the moment someone needs it, they're stressed.
The send flow is a person and an amount. Confirmation happens on the button itself.
02 — Mobile · CommunityDesigned by Advorize
A home for clubs, alumni groups and neighbourhood communities. Groups, events and people in one place, designed so the quiet majority actually opens it — not just the five members who post.
Missed runs because the details were buried in a 300-message group chat.
Opens the app, sees Sunday's run at the top, taps "I'm in" and adds breakfast.
The banner always shows the nearest event; that is why most members open a community app.
"+44 friends going" outperforms an attendee count for turning lurkers into attendees.
Member search by pace and area turns a group into a network.
03 — Custom software · Team communicationDesigned by Advorize
A private messaging platform where people talk inside the groups they belong to — sites, projects and departments — with tasks, approvals and shift handovers built into the conversation. Based on a custom solution we delivered for a company in Dallas, Texas, and deliberately different from off-the-shelf chat tools.
Pallet 18 on door 6 arrived crushed on one side. Photos below 👇
Requesting 2h overtime for door 6 crew to clear the backlog before the 6 PM trailers.
Gave instructions in a general chat where they scrolled away, then repeated them at handover.
Turns a message into a task with an owner, approves overtime in the thread, and hands over from an auto-drafted summary.
Sites, projects and departments are created from the org structure and people join by role — no channel sprawl.
Any message turns into a task or an approval with an owner and a due time, right in the thread.
At shift change the group drafts a handover from the day's thread — the moment frontline teams lose the most information.
04 — Mobile · Quick commerceDesigned by Advorize
A quick-commerce app built around one promise: what you need, at your door or ready at the store in minutes. Delivery and pickup sit side by side, and the order screen behaves like a countdown, not a receipt.
Gave up on delivery apps that promised 10 minutes and took 40, with no idea where the rider was.
Sees "9 min" before he starts, switches to pickup when it's faster, and watches a live countdown.
The minutes promise sits where the brand would; it is what the customer is buying.
One toggle in the cart, with honest times for both, so a busy evening never loses the order.
A ticking timer and the rider's face reassure better than a list of steps.
05 — Mobile · E-commerceDesigned by Advorize
The mobile store for a home-goods brand. Browsing feels like a magazine, the product page lets you see the piece in your room, and checkout is one screen with the address and payment already filled.
Abandoned carts because checkout asked for her address and card every single time.
Browses edits like a magazine, checks the chair in her room with AR, and pays in one tap.
Collections sell rooms, not SKUs, which lifts average basket size for furniture.
View-in-room is one obvious action on the product photo, not a buried feature.
Everything on one page, with the wallet button as the only call to action.
06 — Mobile · TravelDesigned by Advorize
A booking app for small, characterful stays. Photography leads, prices are shown per night with the total one line below, and once booked, the trip screen becomes the one thing a traveller needs at the door.
Fell for a cabin, reached checkout, and found fees that doubled the price. Closed the app.
Sees the full price on every card, books in three taps, and has the key-box code waiting on the trip screen.
The full price sits under the nightly rate on every card, so nobody feels tricked at checkout.
Price and Reserve stay pinned while the guest scrolls photos and reviews.
After booking the app switches from shopping to logistics — when, where, and the key-box code.
07 — Mobile · Travel · AIDesigned by Advorize
Describe the trip you want in a sentence; get a day-by-day plan with travel times, costs and bookings. Every suggestion can be swapped, and the whole itinerary books in one go.
Had 40 browser tabs open and still no plan they trusted.
Describe the trip in one sentence, swap two stops they don't like, and book everything in one basket.
A chat starts the trip; a structured timeline takes over once there is something to edit.
Each stop has its own swap button, so one change never wipes the rest of the plan.
"¥32k under budget" turns a total into reassurance at the moment of payment.
08 — Mobile · Community · ResidentialDesigned by Advorize
The app for an apartment complex: approve visitors at the gate, pay maintenance, book the clubhouse and read notices — replacing the security register, the WhatsApp group and the paper receipt book.
Ran down to the gate for every courier and paid maintenance by cheque with no receipt.
Approves visitors from his desk, pays dues by UPI with an instant receipt, and books the court for Saturday.
A visitor waiting is the most urgent thing in the app, so it takes over the home screen with three clear choices.
Every payment produces a receipt instantly — the thing residents used to chase the treasurer for.
Amenity booking is a grid of times; taken slots are visible, so no one double-books.
09 — Mobile · Travel · AirlineDesigned by Advorize
When a flight is cancelled, the airline app should solve it before the queue forms. Options are ranked, the hotel and meal vouchers come with them, and rebooking takes two taps.
Queued for two hours at the transfer desk with 200 other passengers.
Accepts the pre-selected 21:55 option in two taps, keeps her seat and gets a meal voucher in her wallet.
The best option is pre-selected and labelled, because stressed travellers want a recommendation.
Seat, class and bags are confirmed up front — the three fears behind every desk queue.
Confirmation is immediately useful, not a reference number to write down.
10 — ERP · MobileDesigned by Advorize
Pickers work with gloves on and one hand free. Big targets, a scanner that's always ready, and a pick list that orders itself by walking route.
Every tap target clears 48px so it works with work gloves and on a moving forklift.
The list sorts by bin location, so the next item is always the next shelf.
A single full-width button at thumb height. The rest of the screen is information.
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FAQ
Straight answers to what people ask most before starting a design project. Can't find yours? Write to sales@advorize.com — every enquiry is answered within two working days.
The cost depends on the number of screens, user roles and integrations (payments, maps, chat). A focused app is usually a fixed-scope project; we share a written estimate after a free discovery call.
Most mobile apps take four to eight weeks from discovery to developer-ready designs, including a tested prototype. Apps with several user roles, such as a customer app plus a rider or admin app, take longer.
Yes. We design one product that respects each platform's conventions — navigation, gestures, system sheets — and usually build it cross-platform so both ship together.
Yes — this page shows a banking app, a 10-minute grocery app with pickup, a community app, a society app, a shopping app, travel apps and a team-chat app, each with its own user scenario.
Yes. We design to WCAG 2.1 AA contrast, support large text, and use 44–48px touch targets so apps work for older users and in situations like gloves or moving vehicles.
Figma screens for every state (loading, empty, error, offline), a clickable prototype, a component library and annotated specs — or we build the app ourselves.
All designs on these pages are by the Advorize design team. Company names, people and figures shown inside the screens are illustrative.